Work closely with cinematic designers and other cinematic specialists to ensure seamless integration of assets and assembly of cinematics into the game Implement, improve, and maintain core cinematic systems cinematics using the Unreal Engine Learn about the AAA development cycle and how narrative + cinematics fit, from writing to final assembly Currently enrolled in an accredited, degree-seeking program majoring in computer science, engineering or related degree with at least one quarter or semester left after August 2025. Available to work full-time hours for 11 weeks in person at our Austin, TX office location. Authorized to work in the U.S. for any employer. Motivated to work in a highly collaborative environment involving several developers in different fields Familiarity / proficiency in C++ Experience with debugging and problem-solving An eagerness to learn, grow, and one day become a leader in cinematic technology