Design, implement, debug, and optimize game features, particularly graphics-related Provide guidance to the art department on how best to achieve their goals in the most efficient and effective manner
Develop art budgets and target metrics with the Lead Foundations Engineer to ensure our game is always running great Profile the game and help diagnose and fix rendering-related performance problems
Mentor other engineers 5+ years' experience developing one or more AAA titles Experience working in Unreal Engine 5, particularly Lumen and Nanite A solid understanding of rendering fundamentals Initiative to push boundaries and a strong desire to build something outstanding Excellent interpersonal skills