Work closely with the Enemy and Companion leads to execute the design vision with a heavy emphasis on implementation. Collaborate with across multiple teams - including technical designers, engineers, animators, VFX and audio - to make our characters come to life Proactively seek out and resolve bottlenecks to improve efficiency and empower the design team to build outstanding high-quality and bug-free content Collaborate with other departments, ensuring relevant partners are involved and advised throughout development Act as a strong quality advocate for team, crafting content that is game-of-the-year caliber and helping others on the team achieve the same high quality Regularly play the game, providing constructive feedback and suggestions Remain up to date on industry trends and competitor games 3+ years of experience as a Technical Game Designer with at least 1 shipped AAA title Experience working in, and technical proficiency with Unreal Editor AI scripting experience with a strong focus on implementing characters, abilities and combat behaviors Excellent communication and interpersonal skills Self-sufficient and self-motivated, able to push something forward but also know when to ask for guidance Experience implementing gameplay driven narrative sequences, mission scripting or building setpieces Experience implementing player mechanics; abilities, weapons, controls or traversal methods Experience working on new IP from the beginning