Job Description
The Technical Design Intern will assist in creating and implementing technical and/or system design elements of reasonable complexity into the game. Assisting other technical designers who act as technical references for team members, they will serve as a bridge between the tech and design teams and provide support whenever necessary.
Responsibilities
You will assist with implementing the technical elements of a game feature with designers, programmers, and colleagues from other job families.
You will help with designing, coding, and iterating through tools to alleviate pain points raised during production.
Take part in data debugging throughout production and help test new features and tools before they are deployed to the rest of the team.
You will also assist designers and programmers on specific Tech topics, create and maintain documentation, provide technical assistance, and follow best practices.
Qualifications
Knowledgeable about game design or level design (with a technical focus) Knowledgeable in engines or platforms, C# programming, and scripting Solid analytical and problem-solving skills Adaptable, detail oriented, proactive, and autonomous Good communication skills (spoken and written) Passion in understanding how things work and knowledge in Video Games will make a difference, particularly with Ubisoft and open-world games Experience with a range of 2D/3D design software programs is a plus
Must be able to commit six (6) months of full-time and onsite internship